A rule that adds a new condition to the capture mechanic. If the numbers of two or more cards are the same as the numbers on the adjacent sides of the card you place, you gain control of every matching card. This rule also allows you to score a "Combo" capture. Should the cards you capture lie adjacent to "weaker" cards i. Only one of the two or more matching cards needs to belong to your opponent for the Same capture mechanic to take effect. When "Sudden Death" is in effect, any match that ends in a draw will be restarted from turn one.
Your deck for this new match will consist of the cards you had control over at the end of the previous game. Sudden Death will continue until one player wins or until five more consecutive drawn matches have been played, at which point the game will result in a draw.
If the numbers of two or more cards have the same total when added to the numbers on the adjacent sides of the card you place, you gain control of every matching card. Only one of the two or more matching cards needs to belong to your opponent for the Plus capture mechanic to take effect.
A rule wherein your chosen deck will be replaced with five cards selected at random from your entire card list. A rule wherein the conditions for capturing cards are switched so that smaller numbers are more powerful than larger numbers. A rule wherein the all-powerful "A" becomes susceptible to capture by the lowly "1. A rule that affects cards that are grouped into a specific type, such as "Primal" or "Beastman. Numbers that are increased to "11" or more are considered to be of "A" rank.
Any number that is decreased to "0" or less is treated as a "1. A rule wherein one card from your deck is switched with one of your opponent's before the match begins. The cards to be swapped are chosen at random, and are returned to their original owners at the end of the game.
A rule wherein players must each build a five-card deck at the beginning of a match from a randomly generated offering of cards one to five stars. A player's own cards are not used. When the "Roulette" rule is in effect, the advanced rules for the match will be chosen at random. The Battlehall is an instanced area where players within the same data center can gather to challenge one another in Triple Triad. It may be accessed from any location via the Duty Finder.
In addition to challenging other players and NPCs directly in the Battlehall, players can also choose to be matched at random by speaking with the Hall Assistant NPCs located in each corner of the room. A maximum of two match rules can be in effect at any one time, using a combination of the rules selected by both opponents. Any given Battlehall will remain open for four hours.
This four-hour period starts with the first person to enter the Battlehall instance. Please note that players will be unable to challenge other players or NPCs to play when there are five minutes remaining in the Battlehall.
The Manderville Gold Saucer will periodically host Triple Triad Tournaments, some of their most enthralling and popular events. Compete against the realm's best players for a chance to win some of the rarest cards to be found in Triple Triad. Tournament participants can only play a set number of matches per tournament, with every match played counting toward their final scores. Each tournament has a fixed set of advanced rules that tournament matches must follow.
This does not apply to regional rules. Once registered, they will be randomly matched with another player. Players will continue to be randomly matched every time a match finishes, unless they cancel their registration in the window that is displayed at the end of matches. It should also be noted that, in addition to players, NPCs located within the Battlehall can also participate in tournaments.
The high number wins the turn. Each player is assigned a color at the start of the game, either red or blue. One player's cards will have a red background. The other player's cards will be blue. This is done to indicate both initial ownership of the card, and points as the game continues to progress. Each card of the player's color on the grid is a point. As cards are played and adjacent sides compared, they may change colors to show which player has won the turn and is currently winning the game.
When a card changes to the player's color, this is called capturing a card. If it is not their turn, the player cannot capture any cards.
A card may change colors multiple times during play. Multiple cards may change color during a turn. At this point, the player that has the most cards of their color on the grid wins the game. The numbers range from one through nine and A, which is number Each number in the cross corresponds to a side of the card. Creatures and characters are used as card art. Cards may also have an elemental icon, which is specific to the Elemental rule set, and is not in play unless there are also elemental icons on the grid.
A card may be played anywhere on the Triple Triad grid, including spaces where there is no adjacent card. However, due to the limited number of available spaces on the grid, cards must eventually be played against one another. When one player's card is placed adjacent to the other player's card s on the grid, the touching sides are compared, and the high number of each touching side wins that turn.
Depending on where on the grid a card is placed, a card may be played against multiple cards at the same time. For instance, if a card is placed in the center space on the grid, each side of the player's card will be compared with the adjacent side of each other card to the top, bottom, left and right, as long as those other cards belong to the opponent.
If the grid is filled with cards, and both players possess an equal number of cards of their color, a Draw will occur. Depending on the rules in play, the game may end here, with no cards exchanged. Or, it may result in a sudden death scenario where the grid is cleared, and the game is played until one player wins. Again, depending on the rules in effect, the winner will claim a prize of one of the loser's card. Triple Triad is a card game played between two people, the player and either an NPC or another player.
Each participant has a deck of five cards and deciding who goes first is done at random by flipping cards at the beginning to see who is represented more, the red or blue player.
Players then take turns to place their cards on the grid. Each card has a number on all four of its sides, and when a card is placed next to another card, the numbers are compared to the adjacent number on the neighboring card. If the number on the card being placed is higher than the card already on the grid, the existing card will be flipped and "captured" by the player, turning it into their respective color.
Players will continue until the grid is full, with the aim of the game being to capture as many cards as possible. The grid only holds nine cards in total, however, the tenth card that is not played is still counted in the player totals at the end of the game. Players have a total of 90 seconds to play their moves throughout the entire game, though each turn they are given a five-second window that does not affect the timer.
Should the timer run out, your next move will automatically be played for you, and in subsequent turns, you will only have your five-second grace window to play before the same happens again. Each Triple Triad deck contains five cards, players are limited by which cards they can include in the deck based on the following information.
As you travel throughout Eorzea and battle different NPCs, you will come across various Triple Triad rules that change how the game is played. When you choose to challenge an NPC, you can view which rules are in effect before commencing a game. There are a variety of ways to get new Triple Triad cards so that you can build better decks, with cards varying in rarity from one to five stars.
Here's a list of possible places you can find new cards:. NPCs with the Triple Triad exclamation mark over their heads can be selected and then challenged to a Triple Triad match. Once you have had at least one card match with an NPC, the icon will change to a star if there are still cards that you have yet to win from them.
These icons will also be displayed on your map. Once you have won all possible rewards from a certain NPC, their icon will vanish from above their head and from the map.
Some NPCs will only play Triple Triad with you after you have progressed past certain main scenario quests or certain side quests. You can challenge other players by selecting them and choosing "Challenge to Normal Match". There is no cost to challenging players, but you can win a MGP bonus up to five times each day. There are only certain areas where players are able to challenge each other to Triple Triad matches, these areas are as follows:.
Additionally, players can travel to the Battle Hall, an instanced area where players from the same data center can challenge each other to Triple Triad matches.
This area can be accessed at any time from the Duty Finder. As well as challenging other players here, if you speak to one of the Hall Assistant NPCs, you can choose to be matched at random. Match rules are chosen by the participants, using a combination of those chosen by each player. Each Battlehall instanced area is open for four hours. You can sign up to participate with the Tournament Recordkeeper, found either in the Gold Saucer or the Battlehall. Once registered, you will be randomly matched with other players and will automatically be placed into subsequent matches unless you cancel out.
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