The player should get rid of all the non-essential items, and if one desires to collect the maximum amount of loot, equip as many armor parts enchanted with Fortify Carry Weight as possible, as well as potions which increase maximum carry weight even further. Odahviing leaves the Dragonborn on a small area west of the Skuldafn temple. As soon as the Dragonborn arrives, it is likely that they will encounter a leveled dragon.
Draugr will also be guarding the temple and must be dealt with or sneaked past. The path crosses a bridge to the east, proceeds under an arch, then turns south. Another dragon will be likely waiting further ahead. The first of two optional areas Skuldafn South Tower is straight ahead to the south. It contains random treasures and draugr. The courtyard turns to the left east and climbs up a set of stairs to the second level.
There are many leveled draugr waiting above, positioned at high vantage points throughout the courtryard area, which makes this area challenging to get through. Just beyond the top of the steps are two archways that lead under a bridge. Beyond that, Skuldafn North Tower can be seen in the southeast corner of the courtyard, on the third level, but it can't yet be reached because there is a relatively sheer wall that can't be climbed. The path through the courtyard turns left north , besides the path that hugs the wall in the right, there is a doorway to a short tower on the left.
A set of wooden steps inside the tower lead up to a second floor with a chest, otherwise the tower is a dead end. Back outside, the path north leads to another two archways under a bridge, then to a set of stairs that finally lead up to the level of the bridges the third level and then on to the fourth top level. At the landing between the two halves of the stairs, it is possible to turn left west , then left again south and walk along a ledge that leads to the bridges previously walked under.
The first bridge encountered the second one walked underneath leads east to a ledge that runs north and south. To the north is the landing previously encountered. To the south is the main body of the upper courtyard, with Skuldafn North Tower ahead against the left east wall.
This tower contains more draugr and chests. There are three other sets of stairs leading up from this third level. The stairs to the northeast, and the stairs that are found by staying to the right and walking around to the west side of the third level, lead up to the fourth level of the courtyard, which is the level of the temple itself this can also be reached by simply continuing up the stairs from the landing noted earlier.
Another set of stairs from the south side of the third level leads to a table with a chest on it that contains nothing but some gold. A treasure chest is located to the left west of the temple's entrance, around the corner on a ledge, which only holds some gold. The temple itself begins in a large area with a huge column directly ahead north.
To the right is a table with embalming gear and several potions. To the right of the column is a chest containing minor loot, while a dart trap protects the path on the left side. There are several leveled draugr to deal with. On the north side of the column is a table with six urns three on each side. From there, two sets of stairs lead further north to the first puzzle room, which is guarded by several lower-level draugr.
This puzzle is made of three pillars with three sides each: the first depicting a bird, the second a snake, and the third a whale. A lever is just north of the pillars. Two different combinations each open a different gate. The gate to the right against the east wall opens to a treasure chest, while the one to the left against the west wall opens the way to the rest of the temple. When looking at the puzzle from the lever, the left pillar's wall-facing side i.
The center pillar dictates which gate opens. The bird opens the right gate, while the snake opens the left gate. Standing at the lever facing the pillars, this is what should be seen:. The direction the lever points makes no difference. Simply activating it, regardless of its position, will open or close the gate corresponding to the center pillar's position.
The path through the left gate proceeds up stairs, then turns left west where there are more stairs up. The path leads to the upper level of a medium-sized two-level room with several draugr at the bottom of wooden ramps leading down. A table supports the corpse of a draugr and several urns, while between the ramps is a chest.
Through a narrow opening to the west is a web-covered crypt area that leads to the right north , where three frostbite spiders are at the top of a ramp. The path turns right east and leads through a web-covered doorway that needs to be cut. Beyond that, the path turns back left north , where another spider is found guarding a short set of steps up.
At the end of a short hall, the path again turns right east , leading up another set of steps to more spiders and an iron door. There is a chest buried under the spider web just before and to the right of the iron door, near the egg sac.
The captured dragon, Odahviing, will reveal that Alduin has fled to Sovngarde and the only way to reach the portal is on his back to Skuldafn temple. The only way for you to reach Skuldafn is by way of a dragon's help — in this … At the portal, you will need to defeat Nahkriin, the Dragon Priest. Battle through Skuldafn Temple to reach Alduin's portal to Sovngarde.
Quest Giver: Odahviing. Location s :, Skuldafn Temple. Prerequisite Quest: …. The only way for you to reach Skuldafn is by way of a dragon 's help -- in this case, Odahviing 's. Set him free by speaking with the soldier above don't have your weapons out at this point or everyone will attack Odahviing upon release. Talk to the freed dragon to take off to Skuldafn. You can expect to find many Draugrs and a Dragon or two haunting the outside of the entrance.
Now head into the Skulldafn Temple. Venture through Skuldafn dungeon to reach the gateway to Sovngarde. The dungeon of Skuldafn is full of undead Draugr so it is recommended to bring with you magic or weapons that are particularly useful against undead. Throughout your dungeon crawl, you'll encounter two of the game's signature "pillar puzzles.
Shift them like so in the screenshots -- basically, the outer ones need to be facing their respective animal engravings on either side, and then spin the middle one until the snake carving faces the lever.
Pull the lever to open the left gate and continue onward. In the second puzzle, one pillar rests on the bottom floor while the other two are located in alcoves above. The idea is to match the patterns of the engravings shown above, and on the one behind the movable pillar on the bottom floor to successfully lower the drawbridge. The Draugr Overlord you encounter deeper in possesses a Diamond Claw you need to progress.
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