Normally, this mysterious door will have nothing but rocks and ruins. However, if you take six steps down and nine steps right from the circle at the entrance of the door, you can find a hidden switch in the dirt.
Press the switch to bring Regirock into the ruins. The next regi depends on which version you're playing. If it's Black 2, you'll find Registeel. If it's White 2, you'll find Regice. Exit out of the ruins and save your game. The last setting is the Mysterious Door. Change to the newly unlocked room to alter the ruins for the new Regi. Start the game back up and flip the switch which changed the ruins before. Inside will be Registeel. Inside will be Regice. It is found in the basement of Twist Mountain.
However, it will be sleeping until you capture the other three Regis. After capturing Regirock , Registeel , and Regice , you'll be able to awaken and capture Regigigas. To capture the Regi that's not originally in Black 2 or White 2, transfer over the special Key that was unlocked after capturing Regirock to the other version. Use the Unova Link Key System to do this. Both are found in the Dreamyard , but only one can be captured in each version.
Follow it around the Dreamyard to enter a battle with it. The final spot will be near the Soul Dew. Mesprit is a member of the lake trio from Sinnoh. To find them, you must first visit Cave of Being. After doing so, all three will appear in select locations. Mesprit will appear at the top of Celestial Tower. Aniceta Lossen Pundit. Where do you find zoroark in Pokemon White 2? Get to the point in the game where you visit Driftveil City forthe first time. Make sure you have at least one empty spot in your party.
Go to the house in the northeast corner of the city located tothe right of the entrance to Clay Tunnel. Speak to the man in front of the house. Farooq Heinritzi Pundit. How do you get zekrom in Oras? Part 2 Finding Reshiram or Zekrom. Fly over to Route Find the island to the east of Route Approach the shining star on the island. Land on the island. Save your game. Enter the cave. Ask A Question. Go east from here, under a bridge, then Surf north to find some stairs.
Go up the stairs. To the left there is a rock that you can push with Strength, so do that. Then go north. Follow the path to go into the cave entrance. If you want to collect some items, go left from the cave entrance. Otherwise, go right from the cave entrance and use Strength to push the boulder. Then go left and down the stairs to reach the exit.
Dragon Pulse 90 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. Earth Power 90 10 -- The user makes the ground under the target erupt with power. Hyper Voice 90 10 -- The user lets loose a horribly echoing shout with the power to inflict damage. Icy Wind 55 95 15 -- The user attacks with a gust of chilled air.
Iron Head 80 15 -- The user slams the target with its steel-hard head. It may also make the target flinch. Outrage 10 -- The user rampages and attacks for two to three turns. Roost -- -- 10 -- The user lands and rests its body. It restores the user's HP by up to half of its max HP. Signal Beam 75 15 10 The user attacks with a sinister beam of light.
It may also confuse the target. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Zen Headbutt 80 90 15 -- The user focuses its willpower to its head and attacks the target.
Attack Sp. Attack Point s. It generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out. The user attacks with a gust of chilled air. This attack hits the target with a shock wave of pure rage. If the opponents know any move also known by the user, the opponents are prevented from using it.
The user attacks with a prehistoric power. The target is struck with an icy-cold beam of energy. The user exhales a mighty gust that inflicts damage. The target is attacked with a slash of claws or blades.
The user frightens the target with a scary face to harshly reduce its Speed stat. The target is attacked with a shock wave generated by the user's gaping mouth. An attack move that cuts down the target's HP to equal the user's HP. A howling blizzard is summoned to strike the opposing team. The user rampages and attacks for two to three turns. The user lets loose a horribly echoing shout with the power to inflict damage.
The user brings down a giant flame. On the second turn, an ultracold, freezing wind surrounds the target. The user throws down a giant thunderbolt. On the second turn, the user hits the target with electrically charged ice. A move that leaves the target badly poisoned. The user summons a hailstorm lasting five turns.
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